On the topic of Learning Games and Gamification, I’ve been asked the question – “Apart from Quizzes, how else do you see this work for us?” . Yes, we have created many games that involve quizzing, but as the question asks “Is there something more?”
Just as an example, here’s some quiz questions we created on the topic of Blockchain as part of this online learning entitled, “What is Blockchain”:
My 1 minute “Elevator Pitch” for all types of gamification is: “Most types of learning are better in a game”.
Studies show that you have an 80% higher retention when training is delivered in the form of a game than any other format. Why? Because a game requires active engagement with your training. To succeed at the game, you need to acquire the skills needed in the game. These skills could include: knowledge acquisition, collaboration, strategy, simulations, etc.
Quiz games are a quick and easy application for gaming, but there are many other applications as well. Check out this Interactive Comic Book that we created to deliver some training on the topic of being a disruptive leader:
I like this feedback from a person who played the Interactive Comic Book:
“ I am NOT a fan of many of our corporate learning solutions where you watch a scenario play out and then are asked questions about what you saw or how things should have been done. I rarely find these sessions educational. This approach was more engaging. I looped through a number of times trying alternate routes. I thought the learning opportunities were well positioned. It wasn’t until I read several of these that I began to realize the direction of the learning.”
Here’s another game we created that’s called the Space Ranger Game that gives 10 interesting factoids in the midst of a fun game:
And, this isn’t just about Video Games. Chess has been around for 1,500 years and Backgammon even longer – 5,000 years! Why have they lasted this long? Because games feed into who we are as Human Beings – social, competitive, problem solvers and FUN loving !
Problem solving and chance and achieving goals are all hallmarks of any good game. And the level of engagement in a game can’t be surpassed. In his book, “Man, Play and Games“, the author Johan Huizinga, describes the process for games called the “Magic Circle” for which we enter into and leave the world behind. All of the rules in this “Magic Circle” cause us to lose track of space and time as we focus on the narrow set of game rules that help us compete and win the game.
The next time you take some training – virtual, self-paced or face-to-face, how many times do you check the time? Conversely, have you ever lost track of time playing a game? If we can help you lose track of time while playing a Learning Game, then the game and training transmitted through the game is a success! And with 80% higher retention rates of training.
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